Microsoft’s DirectX Raytracing paves the way for lifelike gaming, the graphics holy grail

Real-time ray tracing is the holy grail for graphics, and it’s getting real(er).

The PC industry is finally making a push toward a “holy grail” rendering technique that makes computer-generated imagery in movies appear so much more lifelike than the graphics in games. At GDC 2018 on Monday, Microsoft introduced a new “DirectX Raytracing” (DXR) feature for Windows 10’s DirectX 12 graphics API.

To coincide with the announcement, Nvidia announced “RTX technology” for enhanced DXR support in upcoming Volta graphics cards, as well as new ray tracing tools for its GameWorks library that can help developers deploy the technology faster. Likewise, AMD said it’s “collaborating with Microsoft to help define, refine and support the future of DirectX 12 and ray tracing.” And top gaming engines like Unity, Unreal, and Frostbite are already planning to integrate DirectX Raytracing.

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https://www.pcworld.com/article/3263746/microsoft-directx-raytracing-dx12-features-hardware-software.html

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