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Why VR is the future of gaming, Part 2: Toybox and human interaction

Why VR is the future of gaming, Part 2: Toybox and human interaction

Posted on January 28, 2016March 27, 2020 By Jarvis

Last week I wrote about my experiences with VR at CES in Part 1 of “Why VR is the future of gaming.” I talked a lot about my experience with the Oculus Rift, and the Bullet Train demo. It definitely changed my perception of VR, but that wasn’t my only great experience with the technology. Well, today it’s time for me to talk about the experience I had directly following my time with the Bullet Train demo.
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Read full post here:
https://www.slashgear.com/why-vr-is-the-future-of-gaming-part-2-toybox-and-human-interaction-26424372/

Wearables Tags:experience, gaming, Oculus, oculus rift, Slashgear, VR

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