Itagaki: Poor Devil’s Third Previews Were Due to Player Ability/Skill

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In a recent post on Facebook, Devil’s Third director Tomonobu Itagaki said that he finally understands the previews and reactions to Devil’s Third. In fact, he blamed these previews on players’ skill, saying that the game depicts skill “directly/vividly.”

“” [about previews ]Guys, At last, I was be able to understand about the reactions. Devil’s Third is the game which reflects the player’s skill directly/vividly. This is truth.

Posted by Tomonobu Itagaki on Saturday, July 18, 2015 “”

Do you agree that player skill is a good excuse for Devil’s Third’s current previews? Let us know your thoughts in the comments below!

(nintendoenthusiast.com)

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