Itagaki: Poor Devil’s Third Previews Were Due to Player Ability/Skill

In a recent post on Facebook, Devil’s Third director Tomonobu Itagaki said that he finally understands the previews and reactions to Devil’s Third. In fact, he blamed these previews on players’ skill, saying that the game depicts skill “directly/vividly.”

“” [about previews ]Guys, At last, I was be able to understand about the reactions. Devil’s Third is the game which reflects the player’s skill directly/vividly. This is truth.

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