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Oculus Touch Hands-on Review : Rift’s controllers give VR a whole new dimension

Oculus Touch Hands-on Review : Rift’s controllers give VR a whole new dimension

Posted on October 12, 2016December 21, 2018 By Jarvis

The Oculus Rift headset has been a solid piece of VR tech but also a slight disappointment, since the bundled Xbox One controller has felt like a limitation. It’s fun, but not as immersive as when using room-tracking tech like the HTC Vive.

Thankfully that will all change once Oculus Touch finally launches on 6 December. There may be some small last-minute tweaks, but during developer conference Oculus Connect 3 we got to play with what should be pretty much the final product.

Oculus Touch hands on

The hardware hasn’t changed much on the outside since we last used Touch despite going through many iterations in development. The half-moon design has stayed along with the three buttons on each controller. You can also still do pointing and thumbs-up motions as the sensors are able to pick up the slightest movements. I found this out during my demo of Ready at Dawn’s Lone Echowhich involved using my index finger to ‘press’ a virtual button down until it lit up completely.
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Read full post here:
https://www.wareable.com/vr/oculus-rift-review

Wearables Tags:controller, developer, hardware, headset, HTC, HTC Vive, Oculus, oculus rift, oculus touch, review, vive, VR, Xbox, Xbox One

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