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Morpheus mech game 'Rigs' uses color to make VR less overwhelming

Morpheus mech game ‘Rigs’ uses color to make VR less overwhelming

Posted on June 21, 2015August 11, 2019 By Jarvis

My most vivid takeaway from PlayStation 4’s new Project Morpheus game Rigs wasn’t what I expected. Sure, the first-person mech shooter handled like a dream at 60 frames per-second, and targeting my enemies simply by gazing at them was impressive. But how fluid the locomotion was and how aiming system performed were nothing compared to the game’s use of fun, vibrant blocks of color to keep the mood light and subtly nudge me in the right direction. I spent a ton of time in virtual (and augmented) reality at E3 this year and it was Rigs that was perhaps the easiest game for me to pick up, play and not feel like I was floundering about. Sorry, EVE: Valkyrie. With smart color palette choices developer Guerrilla Cambridge, responsible for PS Vita’s Killzone: Mercenary, was able to tell me exactly what to do and where to go without saying a word.
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Read full post here:
https://www.engadget.com/2015/06/20/morpheus-rigs-color-e32015/

Wearables Tags:Cambridge, developer, e32015, game, morpheus, Playstation, Playstation 4, project morpheus, PS Vita, rigs, smart, vita, VR

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