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Hands on: Oculus Rift review

Posted on May 12, 2015April 20, 2020 By Hulk
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OUR EARLY VERDICT

Oculus has upped its game once again with the newest Rift prototype, dubbed Crescent Bay, and given its first ever standing-up demo. It’s more immersive than ever, but there remains room for improvement.

FOR

  • High-res display
  • Highly accurate positional tracking
  • No latency or lag
  • Most immersive Rift yet
  • Integrated audio

AGAINST

  • Still not ready for consumers
  • Specs can still be improved
  • Still no perfect input device

Update May 2015: We have a consumer Rift release date! Sort of.

Oculus revealed it plans to start shipping the Rift to the general public in early 2016. It also teased what Rift will look like when it starts arriving for customers. Pre-orders open up later this year, though we still don’t have a price for the VR viewer yet.
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Read full post here:
https://www.techradar.com/reviews/gaming/gaming-accessories/oculus-rift-1123963/review

Wearables Tags:audio, game, gaming, hands on, lag, latency, Oculus, oculus rift, prototype, review, TechRadar, VR

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