Psychonauts was one of my favorite games of the 2000s, as it took the then-waning 3D platforming genre and turned it into an incredibly creative and varied adventure filled with bizarre characters and their equally bizarre mindscapes. It became a sleeper hit, because it was critically acclaimed and a commercial failure. I had long given up on seeing a sequel, until developer Double Fine announced that, yes, Psychonauts 2 was in the works. Now, a decade and a half later, Psychonauts 2 is almost here.
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