Halo Infinite’s multiplayer will have a ‘player-first’ battle pass, say developers

Following its unveiling at E3 2021, 343 Industries has gone into more detail on Halo Infinite’s multiplayer, explaining the thinking behind its seasonal structure, its Battle Passes and the title of its first season: Heroes of Reach.

In a recent Inside Infinite blog post on Halo Waypoint, Live Team Design Director, Ryan Paradis, and Lead Progression Designer, Christopher Blohm, revealed that Halo Infinite’s multiplayer seasons will have a quarterly structure, with a new season kicking off “roughly every three months… with a ton of updates, new gameplay content, new events, new systems, new customizations, new progressions.”

The reason for this three-monthly refresh is, according to Paradis, “because it gives players a good amount of time to experience and explore the Seasonal content, without it getting tiresome and without constantly pulling the rug from under players.”

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