As a ’90s kid who saw Warcraft as the Dungeons & Dragons of videogames, I found Blizzard Entertainment’s legendary PC catalog a little too nerdy for my Nintendo-obsessed preteen tastes. It wasn’t until I fell deep into World of Warcraft that I began to crave the old-school PC experiences I’d stubbornly shooed away in my youth, but the moody pixel graphics of Diablo II couldn’t capture my heart.
After a few hours with the Diablo II: Resurrected technical alpha, I went in expecting to fall in love with its gritty 3D visuals. Instead, I’m left thinking a new lick of paint isn’t enough to make it stick.
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