Ubisoft Massive, the developer of the upcoming Avatar: Frontiers of Pandora, has outlined how the game will put PS5 and Xbox Series X consoles through their paces in an interview detailing the cutting edge tech being poured into the game.
Speaking to IGN, Technical Director of Programming Nikolay Stefanov explained why the PS4 and Xbox One consoles couldn’t facilitate the developer’s technical ambition for Avatar. “[New consoles allowed] us to have much better object detail up close to you, but also when you’re flying high up in the air – to have a lovely vista and far-distance rendering, where we can even use the ray tracing to do shadows super far away, you know, three or four kilometers away from you.”
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