Alongside price and potential motion sickness, ease of use stands as one of the biggest barriers for virtual reality. The difficulty of setting up a VR headset can be more trouble than the experiences themselves are worth, and when companies have addressed this issue head-on, they’ve seen success.
We’ve already seen this with the mass-audience-focused Oculus Quest and upgraded Rift S, and HTC Vive aims to bring this ease of use to the premium market with Vive Cosmos.
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https://www.digitaltrends.com/gaming/htc-vive-cosmos-hardware-games-price-release-date/