Facebook, the world’s largest social network, acquired two-year-old Oculus in July last year for $2 billion, making a bet that the untested technology will emerge as a new social and communications platform. Although the device is scheduled to launch in the first quarter of 2016, Facebook is reportedly preparing for the second and third generation versions as well.
Recently, Facebook CTO Mike Schroepfer had a Q&A with Geekwire where he shared his insights on how the virtual reality space might take longer to develop than previously expected. She also shared information on emerging technologies along with the future on wearables as well.
Schroepfer stated that, “the trick with VR is, it’s going to be incredible, but everyone is going to have to be a little patient. I think everyone wants it today, including me, but we have a long roadmap for this.” The company is planning out the second and third generations after the first one rolls out. He believes that it will take a bit longer for the hardware ‘to get out there’. It will be a long procedure as later, the company will have to work with third-party developers to build all the experiences too.
Upon being asked about the role of Oculus in Facebook engineering overall, Facebook CTO said, ” We like to keep teams focused on their goals and mission, so Oculus is singularly focused on building the world’s best VR platform.” He adds, “It’s 10 years of three pillars: Getting everyone on the Internet; the work we’re doing in AI to understand content and context; and then building these rich, immersive virtual reality experiences.”
Mike Schroepfer has also stated that people will soon see parts of Facebook integrated into the Oculus experience. “We’re going to be able to capture 360 or 3D video and share that via Facebook and then put it on and show it in my headset. So that will be probably the first integration you see. Then the deeper integrations you’ll see over time.” At the moment, Schroepfer wants to get the hardware in place.