‘How do I download it?’ — Instead of responding to the physical disc controversy, PlayStation is trying to advertise its new fight stick as fans refuse to back down
‘The most important thing is to deliver something really unique and prove ourselves’ — The Blood of Dawnwalker director says the RPG was made out of ‘love’ for the genre, but artists need to set ‘ambitious goals’ to ‘create better things’
The Blood of Dawnwalker director says the game’s 30-day timer will change how players think about content and deliver a story with ’emotional impact’ — ‘It adds to the non-linearity of the game, because you know the world is living and it’s not waiting for you — stuff will just happen’
The Blood of Dawnwalker director says the idea of having a day and night cycle with different abilities for Coen was ‘expensive as hell’ but ‘worth it because it’s unique and different’ — ‘We’re doing almost two different games – and it’s crazy’
‘We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it’ — The Blood of Dawnwalker director says the team was working on optimizing the RPG when development began to avoid similar performance issues to The Witcher 3 and Cyberpunk 2077
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‘My biggest goal is to create a game that you will still remember in the next 10 or 20 years’ — The Blood of Dawnwalker director wants the game to feel like a ‘pen-and-paper RPG’ that allows players ‘to forget where you are sitting’
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The fallout from Xbox cuts has resulted in the closure of one of IO Interactive’s studios and layoffs, but the 007 First Light developer will continue working on its fantasy RPG project independently
