It’s getting increasingly fiddly to tell a good story in a big game. Indies are finding new stories to tell all the time, and brain-tickling ways to convey them. Pentiment’s font-obsessed medieval tableaus and southern gothic Norco are testaments to that. But in triple-A land, brilliant narrative is finding it harder to make itself heard.For every God of War, Horizon: Zero Dawn, and The Last of Us re-reboot, there’s a big, sad pile of titles whose names we’ve already
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