The completely un-scientific process of reviewing a videogame

If you’ve been reading games media long enough, you’ve got some review scores memorized. Big, statement-makers slapped at the bottom of big games, either much lower than you expected or so high into the rare higher values that you had the sense history had just been made. A single score from a high-profile outlet could define public opinion about a game, once upon a time. Half-Life: 96% in PC Gamer. Deus Ex, a couple of years later: an agonizingly close

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