It’s been a pretty bruising year to work in the games industry. Thousands of developers have lost their jobs as development outfits and publishers wrestle with struggling post-pandemic conditions, corporate greed, or the fact that their hot new game has launched and failed to find an audience. Back in February, I wrote that the AAA games industry was doomed, but I can’t claim to have predicted how much this has sucked. Studios working on incredible games have been decimated, and
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