Steaming up the goggles – how emotional storytelling could be the future of VR

When you consider the key features of virtual reality games, you’re most likely going to think about physical action and movement. Braining a zombie and vaulting an obstacle, or ducking into cover and shooting an enemy soldier. Because you’re engaging in physical activity, it’s combat, not storytelling, that is usually the focus of head-mounted experiences, even when the goal is not domination.

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