Sometimes – and only sometimes – video games feeling unfair or frustrating can work in their favor. Dragon’s Dogma 2 is the latest and one of the finest examples of this, because it pairs quite frankly evil quest design with plenty of not-so-punishing tasks, and the end product is a unique experience thanks to the developers largely ignoring role-playing games (RPG) trends of the last decade.Take Skyrim, for example. It’s a long game with a tremendously large open world,
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