Skullgirls has been consistently recognized for its personality and appearance since its release in 2012. Over the years very little has altered its appearance to keep it so recognizable within the fighting game community, and there’s always been a lot of pride surrounding the unique identity of the game and what makes it stand out against other 2D fighting games. But, going forward, things might appear slightly different from what you’re used to. On June 24, Hidden Variable Director Charley,
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