Ubisoft’s open-world pirate sim Skull and Bones talks big. From the moment you create your character, the game coerces you with the idea that you could “rule the seas’ in what I can only describe as a ‘press F to pay respects’ moment. Starting my own playthrough, I felt that this was a cheque that Ubisoft would never be able to cash. After all, how could a pirate game without any actual swashbuckling or swordplay deliver on such a lofty
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