It’s all about the steam. The way it billows out from mechanized doors and air vents in the first few corridors of Prodeus, unashamed 2D sprites in an otherwise 3D polygonal environment with complex lighting and shadows. It’s as though id Software never migrated from the original Doom engine, and released Eternal on a heavily modified version of 1993’s most cutting-edge programming.The melding of old and new Doom is exactly what Prodeus is going for, of course. In early
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