Ever since Microsoft purchased Minecraft for an absurdly high asking price, we’ve been waiting to see how the franchise would burst outside of its traditional mould of building and exploration. The billion-dollar idea is still growing and expanding in some fascinating ways, but the franchise has so much untapped potential outside this template. Now, after years of waiting, Mojang has finally unleashed Minecraft Dungeons.
The game is essentially a more approachable version of Blizzard Entertainment’s Diablo with a Minecraft twist, throwing you and a group of three friends into a mixture of randomly generated dungeons filled with monsters, loot and other alluring secrets to uncover. While it presents a bunch of fascinating twists on the genre, Minecraft Dungeons is far too short and lightweight to have genuine lasting appeal.
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