How the Total War: Warhammer team made its fantasy ‘absolutely authentic’

How should a 10-foot mound of putrefying flesh wrapped around a ginormous mouth of chipped teeth and rancid pustules move? What kind of sound does it make as it goes? Does its second maw lick the lips where its belly should be? It’s not something many Warhammer fans would consider when looking at a Beast of Nurgle miniature on the tabletop, but these were the sort of questions Creative Assembly had to wrestle with in order to bring the Warhammer

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