How Roadwarden converted tabletop ideas into a game of choice

Roadwarden begins with a choice.

If you decide to start the game, a message pops up, explaining the danger of being a Roadwarden (a sort of helpful traveler who will normally ‘die young or retire early’), and asks if you really do want to leave the safety of your city. The refusal option varies — excuse after excuse, if you keep clicking it, about checking your supplies or your horse, spending more time with your loved ones, or going to the alehouse. Eventually, the excuses run out, and the option is no longer available.

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