Starfield director Todd Howard has revealed that exploring planets was originally a lot harder before Bethesda ‘nerfed the hell out of it.’Speaking in a recent interview with The AIAS Game Maker’s Notebook Podcast (via GamesRadar+) Howard discussed in detail the development process of building Starfield’s massive open galaxy, as well as how the game’s planets were initially designed to be a lot harder prior to launch.’So the way the environmental damage works in the game, on planets, and on
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