On an ill-fated evening in November 2018, Blizzard decided that a gathering of hardcore gamers was the best place to unveil a new mobile-only game in a franchise that was begging for a proper numbered sequel. Conditioned over the years to believe that its adoring fans would lap up anything with its brand IP attached, Blizzard endured a vocal backlash that tore deep into its cushy reputation.
Diablo Immortal was revealed to a sea of boos: The audience Blizzard had fostered over the decades felt betrayed by the notion that the slow-turning cogs of an Activision merger were finally transforming a company that cared about its community into one that simply cared for its bottom line.
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