BlizzCon 2021 has come and gone, with the eerily online-only event leaving us with a splattering of new Diablo details. There’s the long-overdue announcement of a Diablo 2 Remaster and the reveal of the Rogue class for Diablo 4, as well as insight on the new PvP mode (maybe you’re even open to the new details surrounding mobile game Diablo Immortal, now that enough Diablo-related good news sits between us and its disastrous debut in 2018).
But during my interview with Diablo 4 art director John Mueller and lead designer Joe Shelly at BlizzCon 2021, I wanted to find out more about the game’s oft-repeated claims to being an open-world game.
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