Diablo 4 devs promise “disruptions” that’ll break the RPG mould

The kill-loot-repeat formula of the Diablo series is long in the tooth, with the first entry in the series having released back in 1997. Since then, the series has become a definitive part of the action RPG genre. Any addition to the franchise carries with it the hopes and expectations of generations of fans.  Diablo 4 Art Director John Mueller and Associate Game Director Joe Piepiora certainly seemed aware of this when I sat down with them. After a

Read more