Hopes weren’t especially high. The year was 2003, we were already multiple Medals of Honor deep, and Return to Castle Wolfenstein was still installed on our HDDs. Former Dreamworks Interactive devs had founded a new outfit called Infinity Ward, we read in games mags at the time, and they were working on another World War 2 shooter. Snore. What’s for dinner? Bolognese, you say?And then it came out, six hours of cacophonous gunfire, heroic shouting, and immaculate set-pieces that
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