Baldur’s Gate 3 game director Swen Vincke has said that in order to create the game’s Dungeons & Dragons experience, it had to account for the chaos of every sort of player. Speaking in a recent interview with the official D&D YouTube channel, Vincke explained that Larian Studios had to act as the dungeon master of Baldur’s Gate 3 in order to control the many player outcomes and that the extensive early access program was a massive help (via GamesRadar).’It was
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