Armored Core 6: Fires of Rubicon exists in two worlds, awkwardly jostling against each other. One is the big stompy robot mercenary fantasy. The other, tough boss fights that require agility and skill to get through, straight out of Fromsoft’s more recent works. These worlds don’t quite mesh together. It’s easy to enjoy the bit where you tool around in a heavily armed mech, obliterating whoever your paymaster tells you to do in short missions. This will feel like Armored
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