In 1993, the original ‘Doom’ was the biggest thing in PC gaming since color displays. It may just have been 2D sprites sliding around in a 3D environment, but it was some of the most advanced consumer-grade 3D action on the market back then. Of course, that was then, and this is now. By today’s standards, the hardware and software that went into running ‘Doom’ are downright minuscule. Thanks to the rapid advancement in computer technology in a few
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