Most tech creators are on a never-ending upgrade quest – always after higher frame rates, pixel counts and processing speeds, in a lighter, sleeker form factor – but a select few instead choose to look backwards. And that’s how we got a Nintendo 64-powered Oculus Rift setup that’s pretty much the antithesis of the Apple Vision Pro. It’s the latest project from James Lambert – previously known for the Portal 64 demake that aimed to bring the classic Valve game
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