Virtual reality is in trouble. Not the digital realm that begs us to inhabit it but the real-world business of virtual reality that relies on billions of flesh and blood people buying VR headsets and spending millions on deeply immersive software. A recent CNBC report on the declining fortunes of Meta’s VR business has me wondering if we’ll ever embrace virtual reality and its pushy stepbrother, The Metaverse.I’ve been on this ride before, back almost 25 years ago when the
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