The Flock is a competitive horror game attached to a ticking clock. Every player is a monster collectively called the Flock, and they’re all after the Artifact, a light-filled item that transforms whomever holds it into a new creature. The goal is to hold the Artifact for the longest stretch of time, fighting off Flock monsters with the object’s light.
Here’s the tick-tock twist: For every player that dies, the Flock’s population number drops by one. When the population hits zero, no new players will be able to purchase the game. Only people who already own The Flock will be able to participate in the “climactic finale,” and once that’s done, the game will go offline permanently. No one will be able to play it again.
“A multiplayer game can take players to incredible heights, but at some point gamers will start to play less, get disinterested and stop playing altogether,” Creative Director Jeroen Van Hasselt says. “In opposition to other multiplayer games, we want The Flock‘s experience to inspire a sense of awe, to keep players eagerly anticipating what is coming next and to end with a memorable climax.”
The Flock is due to hit Steam for PC later this year. It comes from independent Dutch studio Vogelsap (which apparently translates to “bird juice”), a small group of HKU and Utrecht University game program students. It’s already secured a few awards and was featured in the Indie Megabooth at GDC 2015 in San Francisco. The Flock will be playable at the Indie Arena booth at Gamescom in Cologne, Germany from August 6th to 9th. Anyone in the area, play it while you still can.