It takes a few moments to adjust to Fove tracking the movement of your eyeballs, but when it “clicks” you understand just why Oculus’s Michael Abrash got up onstage a few weeks ago and declared eye-tracking tech to be central to the future of virtual reality. Only Oculus didn’t get there first – Fove did.
Fove is the first VR headset with eye-tracking technology, and it’s hard to overstate how important this feature is going to be. The headset made a splash when it appeared on Kickstarter back in early 2015, but this month it launches in developer-ready form as the Fove 0 which you can pre-order now for $599 – with a slightly tweaked consumer model set for the end of 2017.
On specs alone, the Fove hardware is a contender to the big dogs, and in fact betters the Oculus Rift and HTC Viveon resolution per eye by 40%. It’s powered by a PC and will, eventually, use Valve’s Lighthouse technology to offer full room scale tracking. Fove isn’t relying on eye-tracking alone; this is a fully-fledged headset in its own right.
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